Animate Image
Your image stays on your deviceChoose an input mode, then drop your image, PNG layers or a basic PSD here. You can also try the sample.
Pause to paint. Green moves; unpainted regions stay fixed. Orange marks the pivot.
Pivot position
Motion controls edit the selected layer only. Imported layers start still; increase Strength to animate each part. Parent links follow positioning, sway and tilt; breeze stays local. Drawn paths move a layer through the scene.
Save or load settings
Settings contain layer names, regions and controls, not images. Reopen the same images in the same order before loading settings. Layer deletion is not undoable. Nothing is saved automatically.
Video uses a solid background. PNG frames preserve transparency at 12 fps. Export size is the longest side; images include a small motion margin.
Help and limitations
For hair: clear the mask, paint only the hair, erase movement at the roots, and place the pivot near the roots. Start with low strength.
In PNG layer mode, choose Draw motion path and trace from A to B. The selected transparent layer follows the path and returns smoothly; it does not fill the hole left behind.
For a basic blink, select the open-eye layer, choose Blink between eye layers, then pair it with a matching closed-eye layer.
One-image mode bends a flat image. Layer mode moves separate parts but does not reconstruct hidden areas or create a Live2D model. Paint behind hair and the neck in your source artwork to avoid gaps.
PNG: up to 9 static layers, 40 MB and 12 megapixels total. Same-canvas files align automatically; cropped parts start centered for manual positioning. Layer scenes are limited to 768 pixels on the longest side.
PSD: RGB 8-bit raster layers, Normal blending, Raw or RLE compression; up to 8 layers, 4 megapixels per document and 12 megapixels of layer pixels. Groups, masks, effects, text, smart objects, adjustments, PSB and ZIP compression are not supported. Apply or rasterize them, ungroup, or export PNG layers. No Photoshop color-profile conversion is performed.
Video format depends on your browser (WebM or MP4); use PNG frames if video recording is unavailable. Keep the tab visible during export. Frames are limited to 40 MB per ZIP.
Images and masks are not uploaded or saved automatically. Only run IDs, durations and error codes are recorded. Clear image releases the current project.
How to use Animate Image
- Choose One image, PNG layers or basic PSD. Same-canvas PNGs align automatically; cropped PNG parts can be positioned manually.
- Select a layer, set its motion and strength, paint moving or fixed regions and adjust its pivot. Reorder, hide or lock layers; link parts to follow positioning, sway and tilt.
- Preview the scene, compare the rest pose and export video or a 12 fps PNG sequence ZIP. Save optional settings locally and reopen the same images in the same order to reuse them.
What to know
No automatic layer separation, hidden-area reconstruction or Live2D rig export. PNG layers can follow hand-drawn paths; paired open/closed eye layers can crossfade for a basic blink. PNG: up to 9 layers, 40 MB and 12 MP total. PSD: v1, RGB 8-bit, Normal raster layers, Raw/RLE only; up to 8 layers, 4 MP document and 12 MP layer pixels. Groups, masks, effects, text, smart objects, adjustments, PSB and ZIP-compressed channels are unsupported. Apply or rasterize these, ungroup, or export PNGs. No PSD color-profile conversion. Layer scenes: up to 768 px; one image: up to 960 px, including padding. Video uses a solid background; PNG can preserve transparency.